// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F)) { Vector3 sceneBombPosition = board.GetPlayers()[0].transform.position + board.GetPlayers()[0].transform.forward; Vector2 boardBombPosition = positionConverter.ConvertScenePositionToBoard(sceneBombPosition); explosionManager.PutBomb(player, player.remoteDetonationBonus ? bombPrefab : bombWithTimerPrefab, boardBombPosition); } else if (Input.GetKeyDown(KeyCode.Q) && player.remoteDetonationBonus) { explosionManager.DetonateBombs(player); } }