void StartGame() { _currentPlayerNumber = Random.Range(0, 1); EventManager.ActivatePlayer(_currentPlayerNumber); CurrentPlayerDrawsCards(3); EventManager.StartGame(); //EventManager.TryChangeTurnPhase(TurnPhase.Beginning); }
void NextPlayer() { _currentPlayerNumber = (_currentPlayerNumber + 1) % 2; EventManager.ActivatePlayer(_currentPlayerNumber); }