// Use this for initialization void Start() { efs = GameObject.Find("EventFlagSystem").GetComponent <EventFlagSystem>(); testFlagNums = new int[NUM_TEST_FLAGS]; for (int i = 0; i < NUM_TEST_FLAGS - 1; i++) { testFlagNums[i] = EventFlagSystem.NUM_FLAGS - 1; } }
void Start() { efs = GameObject.Find("EventFlagSystem").GetComponent <EventFlagSystem>(); srcs[currSong].volume = 0.7f; currSong = 1; srcs[0].mute = false; }
void Start() { efs = GameObject.Find("EventFlagSystem").GetComponent <EventFlagSystem>(); }
private void Start() { efs = GameObject.FindWithTag("EventFlagSystem").GetComponent <EventFlagSystem>(); }