public Game(IAgeStrategy ageStrategy, IWinningStrategy winningStrategy, IActionStrategy actionStrategy = null) { _ageStrategy = ageStrategy; _winningStrategy = winningStrategy; _actionStrategy = actionStrategy; PlayerInTurn = Player.RED; Age = -4000; // Add Standard Cities _cities.Add(new Position(1, 1), new City(Player.RED, new Position(1, 1))); _cities.Add(new Position(4, 1), new City(Player.BLUE, new Position(4, 1))); // Add standard units _units.Add(new Position(2, 0), new Unit(Player.RED, GameConstants.Archer)); _units.Add(new Position(3, 2), new Unit(Player.BLUE, GameConstants.Legion)); _units.Add(new Position(4, 3), new Unit(Player.RED, GameConstants.Settler)); // Decorate the board with tiles _tiles.Add(new Position(1, 0), new Tile(GameConstants.Ocean)); _tiles.Add(new Position(0, 1), new Tile(GameConstants.Hills)); _tiles.Add(new Position(2, 2), new Tile(GameConstants.Mountains)); _redCity = GetCityAt(new Position(1, 1)); _blueCity = GetCityAt(new Position(4, 1)); }
public ChunLi(GameObject go, IActionStrategy action, AudioClip punchSound, AudioClip kickSound) : base(go, action, punchSound, kickSound) { AttackSpeed = 0.2f; PunchDmg = 5f; KickDmg = 14f; Name = "Chun-Li"; }
public ActionController(IntPtr hookedInstance, IActionView actionView, RecordStrategies recordStrategy) { try { switch (recordStrategy) { case RecordStrategies.Mouse: actionStrategy = new MActionStrategy(); break; case RecordStrategies.Keyboard: actionStrategy = new KBActionStrategy(); break; case RecordStrategies.MouseAndKeyboard: actionStrategy = new KBMActionStrategy(); break; default: break; } this.actionView = actionView; } catch (Exception ex) { ExceptionLogger.LogException(ex); } }
public CharacterGameStrategy(GameObject parent, IActionStrategy action, AudioClip punchSound, AudioClip kickSound) { PunchSound = punchSound; KickSound = kickSound; Parent = parent; strategyAction = action; animator = parent.GetComponent <Animator>(); }
public Step(int turn, Location location, IActionStrategy actionStrategy, ITimeStrategy timeStrategy) { _turn = turn; _location = location; _actionStrategy = actionStrategy; _timeStrategy = timeStrategy; }
public GameLoop(IInputOutput inputOutput, CancellationToken cancellation, IActionStrategy actionStrategy, GameGrid gameGrid) { _gameGrid = gameGrid ?? throw new ArgumentNullException(nameof(gameGrid)); _actionStrategy = actionStrategy ?? throw new ArgumentNullException(nameof(actionStrategy)); _cancellation = cancellation; _inputOutput = inputOutput ?? throw new ArgumentNullException(nameof(_inputOutput)); }
public Pac(int id, bool mine, IActionStrategy strategy, GiveWayMovementStrategy giveWayMovementStrategy ) { _giveWayMovementStrategy = giveWayMovementStrategy; Id = id; Mine = mine; LocationHistory = new List <Location>(50); SpeedTurnsLeft = 0; AbilityCooldown = 0; Key = new PacKey(Id, mine); CurrentStrategy = strategy; }
public Bison(GameObject go, IActionStrategy action, AudioClip punchSound, AudioClip kickSound) : base(go, action, punchSound, kickSound) { AttackSpeed = 0.02f; Name = "Bison"; }
public ActionExecutor(IActionStrategy actionStrategy) { this.actionStrategy = actionStrategy; }