public override void Process(InitialPlayerSync packet) { using (packetSender.Suppress <ModuleAdded>()) { equipmentSlots.AddItems(packet.Modules); } }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { using (packetSender.Suppress <ModuleAdded>()) { equipmentSlots.AddItems(packet.Modules); yield return(null); } }