public void refresh(EquipmentItem item)
	{
		Name.text = item.name;
		Icon.spriteName = item.icon;
		ItemType.text = item.getItemType ();
		RoleType.text = item.getRoleLimit ();
		Level.text = "" + item.equiplev + "级";
		Quality.spriteName = item.getQualityBoundImgName();
	}
	public void UpdateInfo(EquipmentItem item)
	{
        if (item == null)
        {
           gameObject.SetActive(false);
           return;
        }      

        Icon.spriteName = item.icon;
		Name.text = item.name;
		EquipType.text = item.getItemType();
		EquipPinzhi.text = item.getItemQuality();
		EquipSubType.text = item.getRoleLimit();
		EquipNeedLevel.text = "需要等级Lv." + item.needlv;
		if(MonoInstancePool.getInstance<HeroManager>().getCurShowHero().level >= item.needlv)
		{
			Color c = EquipNeedLevel.color;
			c.r = 0f; c.g = 1f; c.b = 0f;
			EquipNeedLevel.color = c;
		}
		Price.text = "" + item.sellprice1;


        Damage.text = item.mindamage + "-" + item.maxdamage +"伤害";
      
        if (item.changeStar != 0)
            setStarNum(item.changeStar);
        else
		    setStarNum(0);
        
		attributeList = new int[] { item.gattribute, item.base_attribute_int, item.base_attribute_int };

        setAttributeid(item);
        setDamond(item);

        LegendProperty.text = item.description;
	}