示例#1
0
    private void OnEquipmentChanged_UCE_EquipableBuff()
    {
        // -- remove buffs

        for (int i = 0; i < buffs.Count; ++i)
        {
            if (equipmentBuffs.Any(x => x == buffs[i].data))
            {
                buffs.RemoveAt(i);
                --i;
            }
        }

        // -- clear list

        equipmentBuffs.Clear();

        // -- apply buffs & add to list again

        for (int i = 0; i < equipment.Count; ++i)
        {
            ItemSlot slot = equipment[i];

            if (slot.amount > 0)
            {
                EquipmentItem itemData = (EquipmentItem)slot.item.data;

                if (itemData != null && itemData.onEquipBuffSelf != null)
                {
                    itemData.ApplyEquipableBuff(this);
                    equipmentBuffs.Add(itemData.onEquipBuffSelf);
                }
            }
        }
    }