private void OnEquipmentChanged_UCE_EquipableBuff() { // -- remove buffs for (int i = 0; i < buffs.Count; ++i) { if (equipmentBuffs.Any(x => x == buffs[i].data)) { buffs.RemoveAt(i); --i; } } // -- clear list equipmentBuffs.Clear(); // -- apply buffs & add to list again for (int i = 0; i < equipment.Count; ++i) { ItemSlot slot = equipment[i]; if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; if (itemData != null && itemData.onEquipBuffSelf != null) { itemData.ApplyEquipableBuff(this); equipmentBuffs.Add(itemData.onEquipBuffSelf); } } } }
public async Task <ActionResult <EquipmentRequestDto> > GetEquipmentRequest(Guid id) { EquipmentRequest request = await _logic.GetEquipmentRequestById(id); EquipmentRequestDto convertedRequest = _mapper.ConvertEquipmentRequestToEquipmentRequestDto(request); var token = await HttpContext.GetTokenAsync("access_token"); using (var httpClient = new HttpClient()) { httpClient.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token); var response = await httpClient.GetAsync($"api/Team/{request.TeamID}"); string apiResponse = await response.Content.ReadAsStringAsync(); var team = JsonConvert.DeserializeObject <TeamDto>(apiResponse); convertedRequest.Team = team; response = await httpClient.GetAsync($"api/User/{request.UserID}"); apiResponse = await response.Content.ReadAsStringAsync(); var user = JsonConvert.DeserializeObject <UserDto>(apiResponse); convertedRequest.User = user; EquipmentItem item = await _logic.GetEquipmentItemById(request.ItemId); convertedRequest.Item = item; } return(convertedRequest); }
private void ButtonDeleteItem_Click(object sender, RoutedEventArgs e) { if (_selectedItem >= 0x0C && _selectedItem <= 0x21) { return; } var nameString = string.Empty; try { nameString = EquipName.EquipNames[_currentItem.Character][_currentItem.Name]; } catch { nameString = "This item"; } var confirm = MessageBox.Show( $"{nameString} will be permanently deleted!\n\nAre you sure?", "Confirm item deletion", MessageBoxButton.YesNo, MessageBoxImage.Warning); if (confirm != MessageBoxResult.Yes) { return; } var itemEmpty = new EquipmentItem { Abilities = new ushort[4] }; Data.Equipment.WriteItem(_selectedItem, itemEmpty); RefreshSelectedItem(); }
//////////////// public static string GetItemInformationText(IItem item) { if (item == null) { return(string.Empty); } StringBuilder sb = new StringBuilder(); if (item.GetItemType() == ItemType.equipment) { EquipmentItem equipment = (EquipmentItem)item; sb.AppendLine(equipment.Name); sb.AppendLine("Attack: " + equipment.AttackBonus); sb.AppendLine("Health: " + equipment.HealthBonus); } else { MaterialInfo material = (MaterialInfo)item; sb.AppendLine(material.Data.Name); } return(sb.ToString()); }
public BaseItem createItemByData(Property.Item data) { int templateid = (int)data.templateid; int type = ConfigManager.getInstance().getTypeByTemplateID(templateid); BaseItem info = null; switch(type) { case (int)GlobalDef.ItemType.ITEM_NORMAL: info = new BaseItem(); break; case (int)GlobalDef.ItemType.ITEM_EQUIPMENT: info = new EquipmentItem(); break; case (int)GlobalDef.ItemType.ITEM_MEDICINE: info = new PotionItem(); break; case (int)GlobalDef.ItemType.ITEM_DIAMOND: info = new DiamondItem(); break; case (int)GlobalDef.ItemType.ITEM_MATERIAL: info = new MaterialItem(); break; } if(null == info) { info = new BaseItem(); } info.parseData (data); return info; }
public async void TestForGetEquipmentItemById() { var options = new DbContextOptionsBuilder <EquipmentContext>() .UseInMemoryDatabase(databaseName: "p3GetItemById") .Options; using (var context = new EquipmentContext(options)) { context.Database.EnsureDeleted(); context.Database.EnsureCreated(); Repo r = new Repo(context, new NullLogger <Repo>()); var item = new EquipmentItem { EquipmentID = 43, Description = "golf club" }; r.EquipmentItems.Add(item); await r.CommitSave(); var getItem = await r.GetEquipmentItemById(item.EquipmentID); Assert.Equal("golf club", getItem.Description); } }
public async Task <EquipmentItemDTO> GetEquipmentItem(int Id) { EquipmentItem equipmentItem = await _context.EquipmentItem.FindAsync(Id); var employeeEquipmentItems = await _context.EmployeeEquipmentItem .Where(x => x.EquipmentItemId == Id) .ToListAsync(); if (equipmentItem == null) { return(null); } else { equipmentItem.EmployeeEquipmentItems = employeeEquipmentItems; EquipmentItemDTO dto = new EquipmentItemDTO() { Id = equipmentItem.Id, Name = equipmentItem.Name, Value = equipmentItem.Value }; return(dto); } }
/// <summary> /// 현재 클래스의 데이터 값들을 복사한 데이터를 반환한다. /// </summary> /// <returns>반환할 데이터</returns> public EquipmentItem GetCopiedData() { EquipmentItem data = new EquipmentItem(); data.CopyData(this); return(data); }
/// <summary> /// /// </summary> /// <param name="eI"></param> private void LoadSlotItem(EquipmentItem eI) { for (int i = 0; i < eI.ModTypeList.Count; ++i) //foreach (EquipmentItem.MOD_TYPE mt in eI.ModTypeList) { switch (eI.ModTypeList[i]) { case EquipmentItem.MOD_TYPE.ITEM_FIND_PROB: _currentEquipmentSpawnChance += _equipmentSpawnChance * eI.ModValueList[i]; //TODO: collider size + sprite? //fixed sacks?-> no break; case EquipmentItem.MOD_TYPE.GOLD_FIND_PROB: _currentEquipmentSpawnChance += _equipmentSpawnChance * eI.ModValueList[i]; break; case EquipmentItem.MOD_TYPE.FALL_SPEED: _currentFruitFallTime += _fallFruitTime * (-eI.ModValueList[i]); //_currentSpeed = _baseSpeed * (1f + eI.ModValue); //_currentRawSpeed = _currentSpeed; break; } } }
private void RepairItem(Item item) { if (item != null) { if (item is EquipmentItem) { double increaseValue = this.gameObject.GetComponentInParent <RepairInventory>().RepairValue; int increaseCost = this.gameObject.GetComponentInParent <RepairInventory>().RepairTickCost; if (this.IfICanSellBuyItem(this.inventory_gold, increaseCost)) { EquipmentItem equipmentItem = (EquipmentItem)item; if (equipmentItem.Durability < 100) { equipmentItem.Repair(increaseValue); this.IncreaseDecreaseGold(-increaseCost); } else { this.PrintToInfoPanel("Item has max durability"); } } else { this.PrintToInfoPanel("You dont have enough gold"); } } } }
///////////////// public void Init(JsonObject json) { if (json == null) { return; } JsonArray equipments = json.Get <JsonArray>("equipments"); for (int i = 0; i < equipments.Count; i++) { string obj = (string)equipments[i]; EquipmentItem item = GameDataStorage.Instance.GetEquipmentByName(obj); PlayerEquipments.Add(item); } JsonArray materials = json.Get <JsonArray>("materials"); foreach (JsonObject item in materials) { MaterialData data = GameDataStorage.Instance.GetMaterialByName((string)item["name"]); int amount = item.GetInt("amount"); PlayerMaterials.Add(new MaterialInfo(data, amount)); } }
public EquipmentBundle CreateStandardBundle() { var monitor = new EquipmentItem() { Name = "Monitor" }; var keyboard = new EquipmentItem() { Name = "Keyboard" }; var headset = new EquipmentItem() { Name = "Headset" }; var standardBundle = new EquipmentBundle(); standardBundle.Add(monitor); standardBundle.Add(keyboard); standardBundle.Add(headset); return(standardBundle); }
public void ECloseButton() { //GameManager.instance.playerC.GetComponent<CharacterSwapping>().currentCharacter.GetComponent<Health>().GetComponent<PlayerController>().removeEquipmentItemFromPlayer(GetEItem()); GameManager.instance.RemoveEquipmentItem(GetEItem()); Debug.Log("removing"); if (GameManager.instance.equipmentItems.Contains(GetEItem())) { Debug.Log("not completed removed"); } equipItem = GetEItem(); if (equipItem != null) { //show tooltip toolT.ShowTooltip(); toolT.UpdateTooltip(GetDetailText(equipItem)); RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").transform as RectTransform, Input.mousePosition, null, out position); toolT.SetPosition(position); } else { //hide tooptip toolT.HideTooltip(); toolT.UpdateTooltip(""); } }
public void onGetItemList(SocketModel module) { ItemMessage.MsgGetItemListRep msg = MsgSerializer.Deserialize<ItemMessage.MsgGetItemListRep>(module); BagStruct bag = MonoInstancePool.getInstance<BagManager>().getBagByType(msg.type); if (bag == null) { Debug.LogError("have not this bag!"); return; } bag.clear(); //Debug.Log("bag: " + msg.type + " have: " + msg.itemList.Count + " " + msg.equipList.Count); if (msg.type == (int)GlobalDef.BagType.B_EQUIPMENT) { for (int i = 0; i < msg.equipList.Count; i++) { Property.Equip item = msg.equipList[i]; EquipmentItem baseItem = new EquipmentItem(); baseItem.parseData(item); bag.addItem(baseItem); bag.IsDirty = true; } } else { for (int i = 0; i < msg.itemList.Count; i++) { Property.Item item = msg.itemList[i]; BaseItem baseItem = MonoInstancePool.getInstance<BagManager>().createItemByData(item); bag.addItem(baseItem); bag.IsDirty = true; } } }
public void OnEquipmentChanged_UCE_Skillbar() { UCE_SaveSkillbar(); for (int i = 0; i < equipment.Count; ++i) { ItemSlot slot = equipment[i]; if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; if (itemData != null && itemData.UCE_skillbarIndex > 0) { if (itemData.UCE_skillbarIndex != UCE_skillbarIndex) { //UCE_SaveSkillbar(); UCE_skillbarIndex = itemData.UCE_skillbarIndex; UCE_LoadSkillbar(); break; } } else { UCE_skillbarIndex = 0; } } } }
public void AssignStandardBundleToEmployee_EmployeeId_ReturnsCorrectEmployee() { var employeeId = new Guid(); var testItem = new EquipmentItem() { Name = "Test" }; var testBundle = new EquipmentBundle(); testBundle.Add(testItem); var bundleFactory = new Mock <IEquipmentBundleFactory>(); bundleFactory.Setup(x => x.CreateStandardBundle()) .Returns(testBundle); var employeeService = new Mock <IEmployeeService>(); var testEmployee = new Employee() { EmployeeId = employeeId, Bundle = testBundle }; employeeService.Setup(x => x.Connect(It.IsAny <Guid>(), It.IsAny <EquipmentBundle>())) .Returns(testEmployee); var auditService = new Mock <IAuditService>(); var service = new EquipmentService.EquipmentService(bundleFactory.Object, employeeService.Object, auditService.Object); var result = service.AssignStandardBundleToEmployee(employeeId); Assert.Equal(employeeId, result.EmployeeId); Assert.Single(result.Bundle.Items); auditService.Verify(x => x.WriteEmploeeInformation(It.Is <Employee>(y => y == testEmployee))); }
public void setQulatiProperty(EquipmentItem item) { for(int i = 0; i < ProName.Length; i++) { ProName[i].gameObject.SetActive(false); } int curIdx = 0; for (int i = 0; i < item.proptys.dictProperty.Count; i++) { int num = item.proptys.dictProperty.ElementAt(i).Value; if(num != 0) { string name = GlobalDef.NewHeroPropertyName[item.proptys.dictProperty.ElementAt(i).Key]; int res = item.proptys.dictProperty.ElementAt(i).Value; ProName[curIdx].gameObject.SetActive(true); ProName[curIdx].text = name; ProNum[curIdx].text = "+"+res; curIdx++; if(curIdx >= ProName.Length) return; } } }
/// <summary> /// 换装 /// </summary> /// <param name="data"></param> public virtual void Replace(EquipmentItem data) { item = data; //Debug.Log("Refresh this item is null ? " + item == null); if (item != null) { if (icon) { icon.enabled = true; icon.spriteName = item.icon; } if (frame != null) { frame.spriteName = data.GetSprNameByQuality(); frame.enabled = true; } if (labName != null) labName.text = item.name; if (labLevel != null) labLevel.text = item.equiplev + "级"; //品质图标 if (sprQuality) sprQuality.spriteName = data.GetQualitySprName(); } else { if (icon) icon.enabled = false; if (frame != null) { frame.enabled = false; } } }
public void ChangeEquipment(EquipmentItem leftItem, EquipmentItem rightItem) { LeftItem = leftItem; RightItem = rightItem; OnPlayerEquipmentChanged(new PlayerEquipmentChangedEventArgs(leftItem, rightItem)); }
public async void TestForGetEquipmentItems() { var options = new DbContextOptionsBuilder <EquipmentContext>() .UseInMemoryDatabase(databaseName: "p3GetItems") .Options; using (var context = new EquipmentContext(options)) { context.Database.EnsureDeleted(); context.Database.EnsureCreated(); Repo r = new Repo(context, new NullLogger <Repo>()); var item = new EquipmentItem { EquipmentID = 43, Description = "golf club" }; r.EquipmentItems.Add(item); var item2 = new EquipmentItem { EquipmentID = 61, Description = "baseball glove" }; r.EquipmentItems.Add(item2); await r.CommitSave(); var getItems = await r.GetEquipmentItems(); var convertedList = (List <EquipmentItem>)getItems; Assert.Equal("golf club", convertedList[0].Description); Assert.Equal("baseball glove", convertedList[1].Description); } }
/////////////// public void EquipItem(EquipmentItem item) { if (item == null) { return; } EquipmentItem equippedItem; // если на персонаже нет предмета в этом слоте, тогда надеваем предмет if (!HeroEquipment.TryGetValue(item.Slot, out equippedItem)) { HeroEquipment.Add(item.Slot, item); InventoryContent.Instance.RemoveItem(item); if (OnEquipmentChanged != null) { OnEquipmentChanged(); } return; } InventoryContent.Instance.AddEquipmentItem(equippedItem); InventoryContent.Instance.RemoveItem(item); HeroEquipment[item.Slot] = item; if (OnEquipmentChanged != null) { OnEquipmentChanged(); } }
public void NewEquipment() { var want = new EquipmentItem { Name = "OnionSword", Level = 1, EquipAbleInSlots = new List <EquipSlots> { EquipSlots.Main, EquipSlots.Sub }, Skill = SkillType.Sword, EquipAbleByJobs = new List <Job> { Job.Warrior, Job.RedMage, Job.Thief, Job.Paladin, Job.DarkKnight, Job.BeastMaster, Job.Bard, Job.Ranger, Job.Ninja, Job.Dragoon, Job.BlueMage, Job.Corsair, Job.RuneFencer } }; var weapon = OnionSword(); var got = Equipment.Equipment.GetEquipmentFromItem(weapon); EquipmentItemEquals(want, got); }
private void OnEquipmentChanged_UCE_Skillbar() { UCE_SaveSkillbar(); for (int i = 0; i < equipment.slots.Count; ++i) { ItemSlot slot = equipment.slots[i]; if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; if (itemData != null && itemData.UCE_skillbarIndex > 0) { if (itemData.UCE_skillbarIndex != UCE_skillbarIndex) { //UCE_SaveSkillbar(); UCE_skillbarIndex = itemData.UCE_skillbarIndex; UCE_LoadSkillbar(); break; } #if _iMMOUMA return; //Vanishing Bar Fix #endif } else { UCE_skillbarIndex = 0; } } } }
public double SingleEquipmentMod(string stat, EquipmentItem item) { double mod = 0; foreach (KeyValuePair <string, double> itemStat in item.WeaponStats) { if (itemStat.Key == stat) { mod += itemStat.Value; } } foreach (KeyValuePair <string, double> itemStat in item.ArmorStats) { if (itemStat.Key == stat) { mod += itemStat.Value; } } foreach (KeyValuePair <string, double> itemStat in item.CharmStats) { if (itemStat.Key == stat) { mod += itemStat.Value; } } return(mod); }
public void addTempData() { for(int i = 0; i < 1/*GlobalDef.EquipmentTpye.E_MAX*/; i++) { EquipmentItem item = new EquipmentItem(); item.guid = (long)i; item.templateID = 400001; equipmentBag.addItem(item); equipmentBag.IsDirty = true; } // for(int i = 0; i < 5; i++) // { // PotionItem item = new PotionItem(); // item.guid = (long)i; // item.templateID = 530001+i; // potionBag.addItem(item); // } // for(int i = 0; i < 5; i++) // { // DiamondItem item = new DiamondItem(); // item.guid = (long)i; // item.templateID = 600001+i; // getDiamondBag().addItem(item); // } // for(int i = 0; i < 5; i++) // { // MaterialItem item = new MaterialItem(); // item.guid = (long)i; // item.templateID = 510001+i; // getMaterialBag().addItem(item); // } }
private void CanUnequip_CursedEquipment(Player player, int inventoryIndex, int equipmentIndex, MutableWrapper <bool> bValid) { if (!bValid.Value) { return; //when not valid, we dont have to check at all } if (player.equipment.Any(x => (x.amount > 0 && ((EquipmentItem)x.item.data).nullsAllCurses == true))) { // no need to check if any item can nullify curses bValid.Value = true; return; } int overrideLevel = 0; if (player.inventory[inventoryIndex].amount > 0) { EquipmentItem item = (EquipmentItem)player.inventory[inventoryIndex].item.data; overrideLevel = item.overrideCursedLevel; } bValid.Value = CanEquip(player, inventoryIndex, equipmentIndex) && (player.equipment.Any(x => (x.amount > 0 && (cursedLevel <= 0 || (cursedLevel > 0 && overrideLevel >= cursedLevel))))); if (bValid.Value == false) { player.UCE_TargetAddMessage(cursedCannotUnequipMsg); } }
void ReinforceItemSuccess() { if (ItemDataViewer.DefaultInstance.GetCurrentTargetItem().GetItemType() == Item.E_TYPE.EQUIPMENT) { EquipmentItem item = m_Item as EquipmentItem; EquipmentItem titem = ItemDataViewer.DefaultInstance.GetCurrentTargetItem() as EquipmentItem; if (!item || !titem) { return; } titem.IncreaseReinforceCount(item.GetReinforceCount() + 1); } else if (ItemDataViewer.DefaultInstance.GetCurrentTargetItem().GetItemType() == Item.E_TYPE.CHARACTER) { CharacterItem item = m_Item as CharacterItem; CharacterItem titem = ItemDataViewer.DefaultInstance.GetCurrentTargetItem() as CharacterItem; if (!item || !titem) { return; } titem.IncreaseReinforceCount(item.GetReinforceCount() + 1); } InventoryManager.Instance.DestroyItem(m_Item); InventoryViewer.RefreshAllSlots(); ItemDataViewer.DefaultInstance.Refresh(); m_LobbyCanvasUI.GetStatusUI().Refresh(); }
public ItemBase(EquipmentItem item) { Debug.Assert(item.ProductID == (int)ProductType); Quantity = item.Amount; Quality = item.Quality; }
public void RefreshCurrentSlot(EquipmentItem it) { if (currentEqptSlot != null) { currentEqptSlot.Replace(it); } }
public MethodResult CanTransferItemToChest(Entity currentEntity, EquipmentItem item, HouseChest chest, int quantity) { if (currentEntity.EquipmentID != item.EquipmentID) { return(new MethodResult("You cannot transfer items from your chest to someone else!")); } if (item == null) { return(new MethodResult("Item does not exist!")); } if (quantity <= 0) { return(new MethodResult("You must transfer at least 1 item!")); } ProductTypeEnum productType = (ProductTypeEnum)item.ProductID; if (item.Amount < quantity) { return(new MethodResult($"You do not have enough {productType.ToHumanReadable().FirstUpper()} in chest!")); } if (GetUnusedSpace(chest) < quantity) { return(new MethodResult("You do not have enough space in chest!")); } return(MethodResult.Success); }
private void OnEquipmentChanged_UCE_EquipmentStances() { foreach (Animator anim in GetComponentsInChildren <Animator>()) { foreach (string stance in equipmentStances) { anim.SetBool(stance, false); } } for (int i = 0; i < equipment.slots.Count; ++i) { ItemSlot slot = equipment.slots[i]; if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; if (itemData != null && itemData.category != "" && equipmentStances.Contains(itemData.category)) { foreach (Animator anim in GetComponentsInChildren <Animator>()) { anim.SetBool(itemData.category, true); } } } } }
public void AddEquipmentItem(int equipmentID, int productID, int quality, int amount = 1) { Contract.Requires(amount >= 1); Contract.Requires(quality >= 1 && quality <= 5); var equipment = DbSet.Find(equipmentID); if (equipment == null) { throw new ArgumentException(); } var equipmentItem = equipment.EquipmentItems .FirstOrDefault(ei => ei.Quality == quality && ei.ProductID == productID); if (equipmentItem != null) { equipmentItem.Amount += amount; } else { EquipmentItem item = new EquipmentItem() { Amount = amount, ProductID = productID, Quality = quality, }; equipment.EquipmentItems.Add(item); } }
public override void Refresh() { base.Refresh(); if (!gameObject.activeSelf) { return; } EquipmentItem firstequip = null; for (int i = 0; i < m_EquipmentSlotUI.Length; ++i) { EquipmentItem item = InventoryManager.Instance.GetEquippedItem(i); if (item != null && item.GetWeaponModel() != null && firstequip == null) { firstequip = item; } m_EquipmentSlotUI[i].SetData(item); } m_CharacterSlotUI.SetData(InventoryManager.Instance.GetEquipmentCharacterData()); string modelname = InventoryManager.Instance.GetPlayerModelName(); GameObject model = Instantiate(Resources.Load <GameObject>(modelname + "/" + modelname), Vector3.zero, Quaternion.identity); m_CharacterPreviewUI.SetPreviewModel(model); if (firstequip) { m_CharacterPreviewUI.SetPerviewWeapon(firstequip.GetWeaponModel().name, firstequip.GetWeaponType()); } else { m_CharacterPreviewUI.SetPerviewWeapon("", E_WEAPONTYPE.PUNCH); } }
void UpdateProperty() { attack = 0; defend = 0; speed = 0; EquipmentItem headgearItem = headgear.GetComponentInChildren <EquipmentItem>(); PlusProperty(headgearItem); EquipmentItem armorItem = armor.GetComponentInChildren <EquipmentItem>(); PlusProperty(armorItem); EquipmentItem leftHandItem = leftHand.GetComponentInChildren <EquipmentItem>(); PlusProperty(leftHandItem); EquipmentItem rightHandItem = rightHand.GetComponentInChildren <EquipmentItem>(); PlusProperty(rightHandItem); EquipmentItem shoeItem = shoe.GetComponentInChildren <EquipmentItem>(); PlusProperty(shoeItem); EquipmentItem accessoryItem = accessory.GetComponentInChildren <EquipmentItem>(); PlusProperty(accessoryItem); }
// ----------------------------------------------------------------------------------- // UCE_RefreshMesh // ----------------------------------------------------------------------------------- private void UCE_RefreshMesh(int index) { ItemSlot slot = equipment[index]; EquipmentInfo info = equipmentInfo[index]; cachedRenderers = new Renderer[info.mesh.Length]; for (int i = 0; i < info.mesh.Length; ++i) { cachedRenderers[i] = info.mesh[i].mesh.GetComponent <Renderer>(); } if (info.requiredCategory != "" && info.mesh.Length > 0) { if (slot.amount > 0) { EquipmentItem itemData = (EquipmentItem)slot.item.data; UCE_SwitchToMesh(info, itemData.meshIndex, itemData.meshMaterial, itemData.switchableColors); } else { UCE_SwitchToMesh(info, 0, null, null); } } }
public IActionResult AddNewMachine(NewMachineViewModel model) { IActionResult result = null; try { var newMachine = new EquipmentItem() { Name = model.Name, Description = model.Description, CategoryId = model.Category, ImageURL = model.ImageURL, VideoLink = model.VideoURL, MachineNumber = model.Number }; // Save the user account _db.AddNewMachine(newMachine); result = Ok(); } catch (Exception) { result = BadRequest(new { Message = "Failed to add machine" }); } return(result); }
public void refresh(EquipmentItem item) { Name.text = item.name; Icon.spriteName = item.icon; ItemType.text = item.getItemType (); RoleType.text = item.getRoleLimit (); Level.text = "" + item.equiplev + "级"; Quality.spriteName = item.getQualityBoundImgName(); }
public void refresh(EquipmentItem item) { if(item == null) return; m_EquipType = item.equitype; Icon.spriteName = item.icon; Quality.spriteName = item.getQualityBoundImgName(); UPArrow.gameObject.SetActive (false); }
/// <summary> /// 实例一个装备在上面 /// </summary> /// <param name="data">可以是空</param> public virtual void Refresh(EquipmentItem data, HeroData hero = null) { heroData = hero; if (heroData != null) { if (sprHeroIcon) sprHeroIcon.spriteName = heroData.icon_middle; } Replace(data); //Debug.Log("Refresh this"); }
public void refresh(EquipmentItem item) { guid = item.guid; ItemProperty.refresh (item); int min = item.mindamage; int max = item.maxdamage; EquipDamageNum.text = min + "-" + max; QualityIcon.spriteName = item.getQualityIconImgName (); setQulatiProperty (item); }
public override void Replace(EquipmentItem data) { if (data != null) //显示的时候由其它的函数调用 { } else { select.gameObject.SetActive(false); } base.Replace(data); }
public void addItem(long guid, EquipmentItem item) { if(list.ContainsKey(guid)) { Debug.LogError("already has this key! guid: " + guid); return; } if(hasThisType(item.equitype)) { removeItemByType(item.equitype); } list.Add(guid, item); }
public void addTempItem() { EquipmentItem item = new EquipmentItem(); item.guid = (long)1; item.templateID = 650001; // if (test == 400001) // test = 400006; // else if (test == 400006) // test = 400004; addItem(item.guid, item); isDirty = true; }
public void OnEquip(EquipmentItem item){ OnUnEquip (item); foreach (EquipmentItemIdentifier identifier in equipment) { if(identifier.item.itemName == item.itemName){ identifier.attachment.ForEach(x=>x.SetActive(true)); } } if (photonView != null && photonView.isMine && item.equipmentRegion == EquipmentRegion.Hands && item.defaultAttack != null) { gameObject.AddBehaviour(item.defaultAttack,attackGroup,true); } PhotonView.Get (gameObject).RPC ("OnNetworkEquip",PhotonTargets.Others,item.itemName); }
public void OnUnEquip(EquipmentItem item){ foreach (EquipmentItemIdentifier identifier in equipment) { if(identifier.item.equipmentRegion == item.equipmentRegion){ identifier.attachment.ForEach(x=>x.SetActive(false)); } } if (photonView != null &&photonView.isMine && item.equipmentRegion == EquipmentRegion.Hands) { if(defaultAttack != null){ gameObject.AddBehaviour(defaultAttack,attackGroup,true); }else{ Destroy(gameObject.GetBehaviour(attackGroup)); } } PhotonView.Get (gameObject).RPC ("OnNetworkUnEquip",PhotonTargets.Others,(int)item.equipmentRegion); }
public void UpdateInfo(EquipmentItem item) { if (item == null) { gameObject.SetActive(false); return; } Icon.spriteName = item.icon; Name.text = item.name; EquipType.text = item.getItemType(); EquipPinzhi.text = item.getItemQuality(); EquipSubType.text = item.getRoleLimit(); EquipNeedLevel.text = "需要等级Lv." + item.needlv; if(MonoInstancePool.getInstance<HeroManager>().getCurShowHero().level >= item.needlv) { Color c = EquipNeedLevel.color; c.r = 0f; c.g = 1f; c.b = 0f; EquipNeedLevel.color = c; } Price.text = "" + item.sellprice1; Damage.text = item.mindamage + "-" + item.maxdamage +"伤害"; if (item.changeStar != 0) setStarNum(item.changeStar); else setStarNum(0); attributeList = new int[] { item.gattribute, item.base_attribute_int, item.base_attribute_int }; setAttributeid(item); setDamond(item); LegendProperty.text = item.description; }
/// <summary> /// 解析从服务器接收到的数据 /// </summary> public void parseServerHero(Property.Hero data) { //template Data parseData(data.heroid); guid = (long)data.guid; templateID = data.heroid; activate = data.activate; level = data.level; if(data.starLevel > starLevel ){starLevel = data.starLevel;} exp = data.exp; debris = data.debris; realmList.curRealmLevel = data.realm; battle = data.battle; fighting = data.fighting; equipmentList.clear (); for(int j = 0; j < data.items.Count; j++) { EquipmentItem item = new EquipmentItem(); Property.Equip item_data = data.items[j]; item.parseData(data.items[j]); equipmentList.addItem(item.guid, item); item.gemList.Clear(); for(int k = 0; k < item_data.gemAry.Count; k++) { DiamondItem gemItem = new DiamondItem(); Property.Item gemData = item_data.gemAry[k]; gemItem.guid = (long)gemData.guid; gemItem.templateID = (int)gemData.templateid; gemItem.haveNum = (int)gemData.number; // gemItem.type = (int)gemData.type; item.gemList.Add(gemItem.guid, gemItem); } } Property.Horse horse = data.horse; //skill skillList.Clear(); skillList.clearUseSkill(); for(int s = 0; s < data.skills.Count; s++) { Property.Skill skillData = data.skills[s]; int skillId = skillData.skillid; SkillItem skill = new SkillItem(this, skillId); skill.level = skillData.level; skill.active = skillData.activate; skill.slot = skillData.slot; skillList.Add(skill); if(skill.slot != -1 && skill.slot < skillList.useSkills.Length) { skillList.useSkills[skill.slot] = s; } } }
void updateProperty(ItemProperty pro, EquipmentItem item) { pro.guid = item.guid; pro.setNum(item.haveNum); pro.templateID = item.templateID; pro.setIcon(item.icon); pro.type = item.type; }
public void onAddItem(SocketModel module) { ItemMessage.MsgAddItemRep msg = MsgSerializer.Deserialize<ItemMessage.MsgAddItemRep>(module); BagStruct bag = MonoInstancePool.getInstance<BagManager>().getBagByType(msg.type); if (bag == null) { Debug.LogError("have not this bag!"); return; } BaseItem baseItem = null; if (msg.equip != null) { baseItem = new EquipmentItem(); (baseItem as EquipmentItem).parseData(msg.equip); } else { baseItem = MonoInstancePool.getInstance<BagManager>().createItemByData(msg.item); } Debug.Log("addItem num: " + baseItem.haveNum); bag.addItem(baseItem); bag.IsDirty = true; }
public void ForgingEvent(EquipmentItem item, ulong hero_guid, bool ignorelost) { Debug.Log("sendmessage guid :" + item.guid + " hero _ guid " + hero_guid); WaitForCallBack(); MonoInstancePool.getInstance<SendItemSystemMsgHander>().SendForgingEquip((ulong)item.guid, (ulong)item.formerid, hero_guid, ignorelost); }
public void addEquipment(EquipmentItem itemHero, EquipmentItem itemBag) { if (itemHero == null && itemBag == null) { gameObject.SetActive(false); return; } if (itemHero == null) { if (itemBag.gholestar1 == 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_LEFT, 0, itemHero, itemBag); } else { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_RIGHT, 0, itemHero, itemBag); } } if (itemBag == null) { if (itemHero.gholestar1 == 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_LEFT, 0, itemHero, itemBag); } else { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_RIGHT, 0, itemHero, itemBag); } } if (itemBag != null && itemHero != null) { if (itemHero.gholestar1 == 0 && itemBag.gholestar1 == 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_LOWGRADE, 0, 0, itemHero, itemBag); } else if (itemHero.gholestar1 != 0 && itemBag.gholestar1 != 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_HIGHTGRADE, 0, 0, itemHero, itemBag); } else if (itemHero.gholestar1 == 0 && itemBag.gholestar1 != 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_CENTER, (int)GlobalDef.EquipStateType.EQUIP_ONDRESS, itemHero, itemBag); } else if (itemHero.gholestar1 != 0 && itemBag.gholestar1 == 0) { objLocation((int)GlobalDef.EquipStateType.EQUIP_ALLGRADE, (int)GlobalDef.EquipStateType.EQUIP_CENTER, (int)GlobalDef.EquipStateType.EQUIP_INBAG, itemHero, itemBag); } } }
public void unequipSlot(EquipmentItem.EquipmentType type) { EquipmentItem curEquipped; switch (type) { case EquipmentItem.EquipmentType.equipable: curEquipped = equippedEquipable; equippedEquipable = null; addItem(curEquipped); break; case EquipmentItem.EquipmentType.secondary_equipable: curEquipped = equippedSecondaryEquipable; equippedSecondaryEquipable = null; addItem(curEquipped); break; case EquipmentItem.EquipmentType.jacket: curEquipped = equippedJacket; equippedJacket = null; addItem(curEquipped); break; case EquipmentItem.EquipmentType.boots: curEquipped = equippedBoots; equippedEquipable = null; addItem(equippedBoots); break; } }
/*Equipment code*/ public bool EquipItem(EquipmentItem i) { //first make sure that you aren't equipping slots with injured arms that you shouldn't be able to be if ((i.equipmentType == EquipmentItem.EquipmentType.equipable && vitals.bodyPartHealth[(int)PlayerVitals.BodyPart.RightArm] <= 0) || (i.equipmentType == EquipmentItem.EquipmentType.secondary_equipable && vitals.bodyPartHealth[(int)PlayerVitals.BodyPart.LeftArm] <= 0)) { textHints.SendMessage("ShowHint", (i.equipmentType == EquipmentItem.EquipmentType.equipable) ? "You cannot equip that with a broken right arm!" : "You cannot equip that with a broken left arm!"); return false; } //cut this item out of the inventory inventory.Remove(i.name); inventoryNamesArray[i.inventoryLocation] = null; EquipmentItem curEquipped; switch (i.equipmentType) { case EquipmentItem.EquipmentType.equipable: curEquipped = equippedEquipable; equippedEquipable = i; //Debug.Log(curEquipped.name + " " + curEquipped.quantity.ToString()); addItem(curEquipped); if (i is AxeItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.Axe, i.statPower); } else if (i is SidePlankItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.Plank); } else if (i is RoofPlankItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.RoofPiece1); } else if (i is BowItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.Bow, i.statPower); } else if (i is KnifeItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.Knife, i.statPower); } else if (i is DoorItem) { equippedItemScript.EquipItem((int)EquippedItemManager.Equippable.Door); } if (GameObject.Find("GUIButtons").GetComponent<OpenCloseGUIs>().controlsAreDisabled) { GameObject.Find("GUIButtons").GetComponent<OpenCloseGUIs>().disableNewItem(); } break; case EquipmentItem.EquipmentType.secondary_equipable: curEquipped = equippedSecondaryEquipable; equippedSecondaryEquipable = i; addItem(curEquipped); break; case EquipmentItem.EquipmentType.jacket: curEquipped = equippedJacket; equippedJacket = i; addItem(curEquipped); break; case EquipmentItem.EquipmentType.boots: curEquipped = equippedBoots; equippedBoots = i; addItem(curEquipped); break; } return true; }
public void CallBack(EquipmentItem item) { //清空: uiEquipItem.gameObject.SetActive(true); uiEquipItem.UpdateInfo(item); //currentEquip = item; Refresh(); }
//public override void OnEquipClick(EqptSlot s, ulong hero_guid = 0) //{ // if (s == localSlot || s.GetItem() == null) return; // localSlot = s; // this.hero_guid = hero_guid; // Refresh(); //} public override void Refresh() { if (currentEquip == null) { curSlotInPnl.Refresh(null); Debug.LogError("null"); } else { curSlotInPnl.Refresh(currentEquip); if (infoForge.CanForge()) { goNoFull.SetActive(true); goFull.SetActive(false); //new item EquipmentItem newItem = new EquipmentItem(); newItem.templateID = infoForge.productid; newSlotInPnl.Refresh(newItem); labNeedCost.text = infoForge.price.ToString(); if (infoForge.moneytype == 1) //gold { sprNeedMoney.spriteName = GOLD; } else { sprNeedMoney.spriteName = DIAMAGE; } labExtraCost.text = infoForge.priceExtra.ToString(); if (infoForge.moneytypeExtra == 1) { sprExtraMoney.spriteName = GOLD; } else { sprExtraMoney.spriteName = DIAMAGE; } labFightingCapacity.text = AllStrings.fightingCapacity + " : " + infoForge.GetFC(); labNeedLevel.text = AllStrings.needLevel + "Lv." + infoForge.NeedLvByEquip(); List<MaterialItem> items = infoForge.GetMaterials(); int iMax = Mathf.Min(mtlSlots.Count, items.Count); for (int i = 0; i < iMax; i++) { mtlSlots[i].Refresh(items[i]); } } else { goNoFull.SetActive(false); goFull.SetActive(true); for (int i = 0; i < mtlSlots.Count; i++) { mtlSlots[i].Refresh(null); } newSlotInPnl.Refresh(null); } } }
private void objLocation(int current, int count, int itemCount, EquipmentItem itemHero, EquipmentItem itemBag) { //定位 //分三种可能布局 current == 2 3 4 CurEquipmentUI.SetActive(true); EquipmentInfoUI.SetActive(true); destroy(EquipmentBox); if (current == (int)GlobalDef.EquipStateType.EQUIP_LOWGRADE) { EquipmentInfoUI.SetActive(false); GameObject obj = Instantiate(CurEquipmentUI,new Vector3(0,0,0),Quaternion.identity) as GameObject; obj.transform.parent = EquipmentBox.transform; obj.transform.localPosition = new Vector3(170, -3.34f, 0); obj.transform.localScale = new Vector3(1,1,1); EquipItemUI itemB = obj.GetComponent<EquipItemUI>(); itemB.UpdateInfo(itemBag); itemB.m_close.gameObject.SetActive(true); itemB.m_equipSprite.gameObject.SetActive(false); CurEquipmentUI.transform.localPosition = new Vector3(-170, -3.34f, 0); EquipItemUI itemH = CurEquipmentUI.GetComponent<EquipItemUI>(); itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(false); itemH.m_equipSprite.gameObject.SetActive(true); ButtonScrollView.transform.localPosition = new Vector3(395, -50, 0); } else if (current == (int)GlobalDef.EquipStateType.EQUIP_HIGHTGRADE) { CurEquipmentUI.SetActive(false); GameObject obj = Instantiate(EquipmentInfoUI, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; obj.transform.parent = EquipmentBox.transform; obj.transform.localPosition = new Vector3(170, 0, 0); obj.transform.localScale = new Vector3(1, 1, 1); EquipmentInfoUI.transform.localPosition = new Vector3(-170, 0, 0); EquipItemUI itemB = obj.GetComponent<EquipItemUI>(); itemB.UpdateInfo(itemBag); itemB.m_close.gameObject.SetActive(true); itemB.m_equipSprite.gameObject.SetActive(false); EquipItemUI itemH = EquipmentInfoUI.GetComponent<EquipItemUI>(); itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(false); itemH.m_equipSprite.gameObject.SetActive(true); ButtonScrollView.transform.localPosition = new Vector3(395, -150, 0); } else if (current == (int)GlobalDef.EquipStateType.EQUIP_ALLGRADE) { //count == 5 6 7 if (count == (int)GlobalDef.EquipStateType.EQUIP_LEFT) { EquipmentInfoUI.SetActive(false); CurEquipmentUI.transform.localPosition = new Vector3(0, -3.34f, 0); ButtonScrollView.transform.localPosition = new Vector3(225, -50, 0); EquipItemUI itemH = CurEquipmentUI.GetComponent<EquipItemUI>(); if (itemHero != null) { itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(true); itemH.m_equipSprite.gameObject.SetActive(true); } if (itemBag != null) { itemH.UpdateInfo(itemBag); itemH.m_equipSprite.gameObject.SetActive(false); itemH.m_close.gameObject.SetActive(true); } } else if (count == (int)GlobalDef.EquipStateType.EQUIP_RIGHT) { CurEquipmentUI.SetActive(false); EquipmentInfoUI.transform.localPosition = new Vector3(0, 0, 0); ButtonScrollView.transform.localPosition = new Vector3(225, -150, 0); EquipItemUI itemH = EquipmentInfoUI.GetComponent<EquipItemUI>(); if (itemHero != null) { itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(true); itemH.m_equipSprite.gameObject.SetActive(true); } if (itemBag != null) { itemH.UpdateInfo(itemBag); itemH.m_close.gameObject.SetActive(true); itemH.m_equipSprite.gameObject.SetActive(false); } } else if (count == (int)GlobalDef.EquipStateType.EQUIP_CENTER) { //判断装备是属于哪个档次 来布局 if (itemCount == (int)GlobalDef.EquipStateType.EQUIP_ONDRESS) { CurEquipmentUI.transform.localPosition = new Vector3(-170, -3.34f, 0); EquipmentInfoUI.transform.localPosition = new Vector3(170, 0, 0); ButtonScrollView.transform.localPosition = new Vector3(395, -150, 0); EquipItemUI itemH = CurEquipmentUI.GetComponent<EquipItemUI>(); itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(false); itemH.m_equipSprite.gameObject.SetActive(true); EquipItemUI itemB = EquipmentInfoUI.GetComponent<EquipItemUI>(); itemB.UpdateInfo(itemBag); itemB.m_close.gameObject.SetActive(true); itemB.m_equipSprite.gameObject.SetActive(false); } else if (itemCount == (int)GlobalDef.EquipStateType.EQUIP_INBAG) { CurEquipmentUI.transform.localPosition = new Vector3(170, -3.34f, 0); EquipmentInfoUI.transform.localPosition = new Vector3(-170, 0, 0); ButtonScrollView.transform.localPosition = new Vector3(395, -50, 0); EquipItemUI itemH = EquipmentInfoUI.GetComponent<EquipItemUI>(); itemH.UpdateInfo(itemHero); itemH.m_close.gameObject.SetActive(false); itemH.m_equipSprite.gameObject.SetActive(true); EquipItemUI itemB = CurEquipmentUI.GetComponent<EquipItemUI>(); itemB.UpdateInfo(itemBag); itemB.m_close.gameObject.SetActive(true); itemB.m_equipSprite.gameObject.SetActive(false); } } } ButtonScrollView.SetActive(false); ButtonScrollView.SetActive(true); if (grid != null) grid.repositionNow = true; }
public void showEquipInfo(EquipmentItem item) { if(null == item) { return; } var manager = (UIManager)FindObjectOfType (typeof(UIManager)); if (manager == null) { return; } Transform equipment_info = manager.getPanel("EquipmentInfoUI"); if (null == equipment_info) { return; } equipment_info.gameObject.SetActive(true); EquipInfoUI info = equipment_info.GetComponentInChildren<EquipInfoUI>(); info.addEquipment(null, item); }
void SetDatas(HeroManager manager, List<HeroDebugData> heroDatas) { HeroDebugData data; HeroData hero; for (int i = 0; i < heroDatas.Count; i++) { hero = new HeroData(); data = heroDatas[i]; //set max for (int j = 0; j < data.equipment.Count; j++) { EquipmentItem item = new EquipmentItem(); Property.Equip e = new Property.Equip(); if (data.equipment[j].equipId > 0 && data.equipment[j].equipLevel > 0) { e.templateid = (uint)data.equipment[j].equipId; item.parseData(e); //Debug.Log(item.equitype); //set level item.equiplev = data.equipment[j].equipLevel; hero.equipmentList.addItem(i * 10 + j, item); } } //set id level if (data.heroId > 0 && data.heroLevel > 0) { hero.templateID = data.heroId; hero.guid = (long)1111111 + i; hero.level = data.heroLevel; hero.property.country = i + 1; hero.activate = false; hero.battle = i; hero.starLevel = data.heroStar; hero.parseData(hero.templateID); hero.refreshProperty(); manager.addHero(hero.guid, hero); Debug.Log("hero is init " + i + " resname : " + hero.resname); } if (i < 3) manager.fightHeroList.setFightHero(hero.battle, hero.guid); } }
public EquipProperty(EquipmentItem item) { this.quality = item.quality; this.equipType = item.equitype; this.basePropType = item.base_attribute_type; if (quality > 1) { inctPropTypes.Add(item.quality_attribute_id1); inctPropValues.Add(infoQualityAttribute.int1); } if (quality > 2) { inctPropTypes.Add(item.quality_attribute_id2); inctPropValues.Add(infoQualityAttribute.int2); } if (quality > 3) { inctPropTypes.Add(item.quality_attribute_id3); inctPropValues.Add(infoQualityAttribute.int3); } if (quality > 4) { inctPropTypes.Add(item.quality_attribute_id4); inctPropValues.Add(infoQualityAttribute.int4); } if (item.equitype == 1) { //lv1:基本属性 minDamage = item.mindamage; maxDamage = item.maxdamage; } else // lv1:基本属性 CalcProp(item.base_attribute_type, item.base_attribute_int); //lv1:品质属性:0级一般不开启 if (IsEnableQualityProp(0)) { Debug.LogError("0 level Enable Quality prop???"); } Refresh(item.equiplev); }
public bool EquipArmor(EquipmentItem a_armor) { foreach (EquipmentSlot i in _Equipment) { if (i.slot == a_armor.slot) { if (i.equiped == null) { i.equiped = a_armor; UpdateStats(); return true; } } } return false; }