public override bool TryAction() { if (Input.GetKeyDown("1")) { quickSlot.Consume(); } else if (Input.GetKeyDown("t")) { targeting.SetTarget(); } else if (control.hitDetect != null && Input.GetKey(KeyCode.LeftShift) && playerBars.GetStamina() > 0f) { Attack(); } else { return(false); } return(true); }