/* Loads data not specified for this prefab for this Actor */ public void LoadData(Data dat) { displayName = dat.displayName; transform.position = new Vector3(dat.x, dat.y, dat.z); transform.rotation = Quaternion.identity; headRotx = dat.xr; headRoty = dat.yr; bodyRoty = dat.yr; int i = 0; arms = dat.equipSlot; doll = dat.doll; arms.Load(offHand, hand, this); inventory.LoadData(dat.inventoryRecord); id = dat.ints[i]; i++; lastPos = dat.lastPos; speechTree = dat.speechTree; }