private void OnQuery_TAP_FULL_SCREEN() { if (isFirstTap) { isFirstTap = false; EquipItemAbility[] lotteryAbility = equipItemInfo.GetLotteryAbility(); UITweenCtrl.SetDurationWithRate(GetCtrl(UI.OBJ_DIRECTION_1), 0.5f, 0); } }
private IEnumerator _PlayDirection() { UI[] ui_add_ability = new UI[3] { UI.LBL_ADD_ABILITY_1, UI.LBL_ADD_ABILITY_2, UI.LBL_ADD_ABILITY_3 }; EquipItemAbility[] abilities = equipItemInfo.GetLotteryAbility(); for (int i = 0; i < abilities.Length; i++) { PlayDirection(UiDirection[i], ui_add_ability[i], abilities[i]); yield return((object)new WaitForSeconds(0.46f)); if (m_isFirstOpen) { SoundManager.PlayOneShotUISE(40000049); } } isTimerStart = true; m_isFirstOpen = false; }