private void OnQuery_TAP_FULL_SCREEN()
 {
     if (isFirstTap)
     {
         isFirstTap = false;
         EquipItemAbility[] lotteryAbility = equipItemInfo.GetLotteryAbility();
         UITweenCtrl.SetDurationWithRate(GetCtrl(UI.OBJ_DIRECTION_1), 0.5f, 0);
     }
 }
    private IEnumerator _PlayDirection()
    {
        UI[] ui_add_ability = new UI[3]
        {
            UI.LBL_ADD_ABILITY_1,
            UI.LBL_ADD_ABILITY_2,
            UI.LBL_ADD_ABILITY_3
        };
        EquipItemAbility[] abilities = equipItemInfo.GetLotteryAbility();
        for (int i = 0; i < abilities.Length; i++)
        {
            PlayDirection(UiDirection[i], ui_add_ability[i], abilities[i]);
            yield return((object)new WaitForSeconds(0.46f));

            if (m_isFirstOpen)
            {
                SoundManager.PlayOneShotUISE(40000049);
            }
        }
        isTimerStart  = true;
        m_isFirstOpen = false;
    }