protected override void ChangeSelectItem(EquipItemInfo select_item, EquipItemInfo old_item) { GameSection.SetEventData(new ChangeEquipData(base.selectEquipSetData.setNo, base.selectEquipSetData.index, select_item)); if (old_item == null || select_item == null) { GameSection.ChangeEvent("USER_EQUIP", null); } else { bool flag = false; for (int i = 0; i < old_item.GetMaxSlot(); i++) { if (old_item.GetSkillItem(i, MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()) != null) { flag = true; break; } } if (flag) { migrationOldItem = old_item; migrationSelectItem = select_item; object eventData = GameSection.GetEventData(); GameSection.ChangeEvent("MIGRATION_SKILL_CONFIRM", null); } else { GameSection.ChangeEvent("USER_EQUIP", null); } } }
protected virtual void ChangeSelectItem(EquipItemInfo select_item, EquipItemInfo old_item) { GameSection.SetEventData(new ChangeEquipData(selectEquipSetData.setNo, selectEquipSetData.index, select_item)); if (old_item == null || select_item == null) { OnQuery_MAIN_MENU_STATUS(); } else { bool flag = false; for (int i = 0; i < old_item.GetMaxSlot(); i++) { if (old_item.GetSkillItem(i, MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()) != null) { flag = true; break; } } if (flag) { migrationOldItem = old_item; migrationSelectItem = select_item; GameSection.ChangeEvent("MIGRATION_SKILL_CONFIRM", null); } else { OnQuery_MAIN_MENU_STATUS(); } } }
protected SkillSlotUIData[] GetSkillSlotData(EquipItemInfo equip) { if (equip == null) { return(null); } int maxSlot = equip.GetMaxSlot(); if (maxSlot == 0) { return(null); } SkillSlotUIData[] ui_slot_data = new SkillSlotUIData[maxSlot]; int currentSetNo = MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo(); SkillItemInfo[] skillInventoryClone = MonoBehaviourSingleton <InventoryManager> .I.GetSkillInventoryClone(); SkillItemInfo[] array = Array.FindAll(skillInventoryClone, (SkillItemInfo skill_item) => skill_item.equipSetSkill.Find((EquipSetSkillData skill) => skill.equipItemUniqId == equip.uniqueID && skill.equipSetNo == currentSetNo) != null); if (array != null && array.Length > maxSlot) { Log.Error("Attach Skill Num is Over Skill Slot Num"); } SkillItemTable.SkillSlotData[] slot_data = equip.tableData.GetSkillSlot(equip.exceed); Array.ForEach(array, delegate(SkillItemInfo info) { if (info != null) { EquipSetSkillData equipSetSkillData = info.equipSetSkill.Find((EquipSetSkillData x) => x.equipSetNo == currentSetNo); if (equipSetSkillData != null) { int num2 = equipSetSkillData.equipSlotNo; if (equip.IsExceedSkillSlot(num2)) { num2 = equip.GetExceedSkillIndex(equipSetSkillData.equipSlotNo); } ui_slot_data[num2] = new SkillSlotUIData(); ui_slot_data[num2].slotData = new SkillItemTable.SkillSlotData(info.tableData.id, slot_data[num2].slotType); ui_slot_data[num2].itemData = info; } } }); int i = 0; for (int num = ui_slot_data.Length; i < num; i++) { if (ui_slot_data[i] == null) { ui_slot_data[i] = new SkillSlotUIData(); ui_slot_data[i].slotData = new SkillItemTable.SkillSlotData(0u, equip.tableData.GetSkillSlot(equip.exceed)[i].slotType); } } return(ui_slot_data); }
public override void SetupSortingData(SortBase.SORT_REQUIREMENT requirement, EquipItemStatus status = null) { switch (requirement) { default: sortingData = (long)equipData.uniqueID; break; case SortBase.SORT_REQUIREMENT.RARITY: sortingData = (long)equipData.tableData.rarity; break; case SortBase.SORT_REQUIREMENT.LV: sortingData = equipData.level; break; case SortBase.SORT_REQUIREMENT.ATK: sortingData = equipData.atk + equipData.elemAtk; break; case SortBase.SORT_REQUIREMENT.DEF: sortingData = equipData.def + equipData.elemDef; break; case SortBase.SORT_REQUIREMENT.SALE: sortingData = equipData.tableData.sale; break; case SortBase.SORT_REQUIREMENT.SOCKET: sortingData = equipData.GetMaxSlot(); break; case SortBase.SORT_REQUIREMENT.PRICE: sortingData = 0L; break; case SortBase.SORT_REQUIREMENT.NUM: sortingData = 1L; break; case SortBase.SORT_REQUIREMENT.ELEMENT: sortingData = 6L - (long)GetIconElement(); break; case SortBase.SORT_REQUIREMENT.ELEM_ATK: sortingData = equipData.elemAtk; break; case SortBase.SORT_REQUIREMENT.ELEM_DEF: sortingData = equipData.elemDef; break; } }
protected virtual void OnQuery_StatusMigrationSkillConfirm_YES() { //IL_0175: Unknown result type (might be due to invalid IL or missing references) List <SkillItemInfo> list = new List <SkillItemInfo>(); List <MigrationSkillData> list2 = new List <MigrationSkillData>(); for (int i = 0; i < migrationOldItem.GetMaxSlot(); i++) { bool flag = false; SkillItemInfo skillItem = migrationOldItem.GetSkillItem(i, MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()); if (skillItem != null) { for (int j = 0; j < migrationSelectItem.GetMaxSlot(); j++) { SkillItemTable.SkillSlotData skillSlotData = migrationSelectItem.tableData.GetSkillSlot(migrationSelectItem.exceed)[j]; if (skillSlotData != null && skillSlotData.slotType == skillItem.tableData.type) { int toSlot = j; if (migrationSelectItem.IsExceedSkillSlot(j)) { toSlot = migrationSelectItem.GetExceedSkillSlotNo(j); } if (list2.All((MigrationSkillData x) => x.toSlotNo != toSlot)) { MigrationSkillData item = new MigrationSkillData(migrationSelectItem.uniqueID, toSlot, skillItem); list2.Add(item); flag = true; break; } } } if (!flag) { list.Add(skillItem); } } } migrationSendCount = list2.Count + list.Count; GameSection.SetEventData(new ChangeEquipData(selectEquipSetData.setNo, selectEquipSetData.index, migrationSelectItem)); GameSection.StayEvent(); this.StartCoroutine(SendReplacementSkill(list2, list)); }
public override void UpdateUI() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) SetToggle((Enum)UI.TGL_WINDOW_TITLE, lookOnly); SetActive((Enum)UI.BTN_ATTACH, !lookOnly); SetActive((Enum)UI.BTN_DETACH, !lookOnly); SetActive((Enum)UI.BTN_GROW, !lookOnly); int num = equipAndSkill.Length; Transform ctrl = GetCtrl(UI.TBL_SKILL_LIST); for (int j = 0; j < num; j++) { if (j < ctrl.get_childCount()) { Transform val = ctrl.GetChild(j); Transform val2 = FindCtrl(val, UI.SPR_EQUIP_INDEX_ICON); Vector3 localPosition = val2.get_localPosition(); localPosition.y = 0f; Transform obj = val; Vector3 localPosition2 = localPosition; val2.set_localPosition(localPosition2); obj.set_localPosition(localPosition2); Transform t3 = FindCtrl(val, UI.GRD_ATTACH_SKILL); t3.DestroyChildren(); base.GetComponent <UITable>(val, (Enum)UI.TBL_SPACE).Reposition(); } } SetTable(UI.TBL_SKILL_LIST, "EquipSetDetailTopItem", num, false, delegate(int i, Transform t, bool is_recycle) { //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) EquipSetDetailTop equipSetDetailTop = this; EquipItemInfo item = equipAndSkill[i].equipItemInfo; if (item == null || item.GetMaxSlot() == 0) { SetActive(t, false); } else { EquipSetDetailTop equipSetDetailTop2 = this; ItemIcon itemIcon = ItemIcon.CreateEquipItemIconByEquipItemInfo(item, sex, FindCtrl(t, UI.OBJ_ICON_ROOT), null, -1, null, 0, false, -1, false, null, false, false); itemIcon.SetEnableCollider(false); SetEquipIndexIcon(t, UI.SPR_EQUIP_INDEX_ICON, i); SetLabelText(t, UI.LBL_EQUIP_NAME, item.tableData.name); SetLabelText(t, UI.LBL_EQUIP_NOW_LV, item.level.ToString()); SetLabelText(t, UI.LBL_EQUIP_MAX_LV, item.tableData.maxLv.ToString()); SkillSlotUIData[] slotData = equipAndSkill[i].skillSlotUIData; SetGrid(t, UI.GRD_ATTACH_SKILL, "EquipSetDetailTopItem2", item.GetMaxSlot(), true, delegate(int i2, Transform t2, bool is_recycle2) { //IL_0237: Unknown result type (might be due to invalid IL or missing references) int num3 = (i << 16) + i2; SkillItemInfo skillItemInfo = slotData[i2].itemData; bool flag = skillItemInfo != null && slotData[i2].slotData.skill_id != 0 && skillItemInfo.tableData.type == slotData[i2].slotData.slotType; equipSetDetailTop2.SetSkillIcon(t2, UI.TEX_SKILL_ICON, slotData[i2].slotData.slotType, flag, false); if (!flag) { skillItemInfo = null; } equipSetDetailTop2.SetToggle(t2, UI.TGL_ACTIVE_OBJ, skillItemInfo != null); equipSetDetailTop2.SetActive(t2, UI.LBL_NAME, true); equipSetDetailTop2.SetActive(t2, UI.LBL_NAME_NOT_ENABLE_TYPE, false); equipSetDetailTop2.SetEvent(t2, (!flag) ? "SLOT" : "SLOT_DETAIL", num3); equipSetDetailTop2.SetLongTouch(t2, "SLOT_DETAIL", num3); if (skillItemInfo == null) { equipSetDetailTop2.SetLabelText(t2, UI.LBL_NAME, equipSetDetailTop2.sectionData.GetText("EMPTY_SLOT")); equipSetDetailTop2.SetActive(t2, UI.SPR_ENABLE_WEAPON_TYPE, false); } else { SkillItemTable.SkillItemData tableData = skillItemInfo.tableData; equipSetDetailTop2.SetLabelText(t2, UI.LBL_NAME, tableData.name); equipSetDetailTop2.SetLabelText(t2, UI.LBL_NAME_NOT_ENABLE_TYPE, tableData.name); equipSetDetailTop2.SetLabelText(t2, UI.LBL_NOW_LV, skillItemInfo.level.ToString()); equipSetDetailTop2.SetLabelText(t2, UI.LBL_MAX_LV, skillItemInfo.tableData.GetMaxLv(skillItemInfo.exceedCnt).ToString()); bool flag2 = skillItemInfo.IsExceeded(); equipSetDetailTop2.SetActive(t2, UI.LBL_EX_LV, flag2); if (flag2) { equipSetDetailTop2.SetSupportEncoding(t2, UI.LBL_EX_LV, true); equipSetDetailTop2.SetLabelText(t2, UI.LBL_EX_LV, UIUtility.GetColorText(StringTable.Format(STRING_CATEGORY.SMITH, 9u, skillItemInfo.exceedCnt), ExceedSkillItemTable.color)); } EQUIPMENT_TYPE?enableEquipType = skillItemInfo.tableData.GetEnableEquipType(); equipSetDetailTop2.SetActive(t2, UI.SPR_ENABLE_WEAPON_TYPE, enableEquipType.HasValue); if (enableEquipType.HasValue) { bool flag3 = enableEquipType.Value == item.tableData.type; equipSetDetailTop2.SetSkillEquipIconKind(t2, UI.SPR_ENABLE_WEAPON_TYPE, enableEquipType.Value, flag3); equipSetDetailTop2.SetActive(t2, UI.LBL_NAME, flag3); equipSetDetailTop2.SetActive(t2, UI.LBL_NAME_NOT_ENABLE_TYPE, !flag3); } } }); } base.GetComponent <UITable>(t, (Enum)UI.TBL_SPACE).Reposition(); Vector3 localPosition3 = t.get_localPosition(); float y = localPosition3.y; Vector3 localPosition4 = FindCtrl(t, UI.OBJ_SPACE).get_localPosition(); float y2 = localPosition4.y; Vector3 localPosition5 = FindCtrl(t, UI.TBL_SPACE).get_localPosition(); float num2 = y2 + localPosition5.y; Vector3 localPosition6 = FindCtrl(t, UI.SPR_EQUIP_INDEX_ICON).get_localPosition(); localPosition6.y = (num2 - y) * 0.5f; FindCtrl(t, UI.SPR_EQUIP_INDEX_ICON).set_localPosition(localPosition6); }); }