示例#1
0
        public Weapon(EnumWeapon enumName)
        {
            switch (enumName)
            {
            case EnumWeapon.None:
                name = "None";
                break;

            default:
                name = "None";
                break;
            }
        }
示例#2
0
    public static AudioGet Enum(EnumWeapon Enum_weapon)
    {
        EnumAudio ptr_enum_audio = EnumAudio.WeaponDefault;

        switch (Enum_weapon)
        {
        case EnumWeapon.Default:
            ptr_enum_audio = EnumAudio.WeaponDefault;
            break;

        default:
            break;
        }
        return(new AudioGet(ptr_enum_audio));
    }
示例#3
0
 public static WeaponGet Enum(EnumActor Enum_actor, EnumWeapon Enum_weapon)
 {
     return(new WeaponGet(Enum_actor, Enum_weapon)
     {
     });
 }
示例#4
0
 private WeaponGet(EnumActor Enum_actor, EnumWeapon Enum_weapon)
 {
     enum_actor = Enum_actor; enum_weapon = Enum_weapon;
 }