public Weapon(EnumWeapon enumName) { switch (enumName) { case EnumWeapon.None: name = "None"; break; default: name = "None"; break; } }
public static AudioGet Enum(EnumWeapon Enum_weapon) { EnumAudio ptr_enum_audio = EnumAudio.WeaponDefault; switch (Enum_weapon) { case EnumWeapon.Default: ptr_enum_audio = EnumAudio.WeaponDefault; break; default: break; } return(new AudioGet(ptr_enum_audio)); }
public static WeaponGet Enum(EnumActor Enum_actor, EnumWeapon Enum_weapon) { return(new WeaponGet(Enum_actor, Enum_weapon) { }); }
private WeaponGet(EnumActor Enum_actor, EnumWeapon Enum_weapon) { enum_actor = Enum_actor; enum_weapon = Enum_weapon; }