示例#1
0
 public ChargingEnemy_Dead(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
示例#2
0
 public EntityDeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
示例#3
0
 public Archer_DeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }