public ChargingEnemy_Dead(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public EntityDeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public Archer_DeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this._enemy = enemy; }