Esempio n. 1
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 public ChargingEnemy_Dead(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Esempio n. 2
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 public EntityDeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Esempio n. 3
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 public Archer_DeadState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDeadStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }