void Awake() { entitiesManager = EntitiesManager.Instance(); entitiesManager.AddEnemy(this); buildings = new List <Building> (); Building.OnBuildingDie += BuildingDestroyReselectTarget; // fire particle system fire = GetComponentInChildren <ParticleSystem> (); fire.Stop(); }
void Awake() { entitiesManager = EntitiesManager.Instance (); entitiesManager.AddEnemy (this); buildings = new List<Building> (); Building.OnBuildingDie += BuildingDestroyReselectTarget; // fire particle system fire = GetComponentInChildren <ParticleSystem> (); fire.Stop (); }