コード例 #1
0
    void Awake()
    {
        entitiesManager = EntitiesManager.Instance();
        entitiesManager.AddEnemy(this);

        buildings = new List <Building> ();
        Building.OnBuildingDie += BuildingDestroyReselectTarget;

        // fire particle system
        fire = GetComponentInChildren <ParticleSystem> ();
        fire.Stop();
    }
コード例 #2
0
ファイル: Enemy.cs プロジェクト: dujos/TowerD
    void Awake()
    {
        entitiesManager = EntitiesManager.Instance ();
        entitiesManager.AddEnemy (this);

        buildings = new List<Building> ();
        Building.OnBuildingDie += BuildingDestroyReselectTarget;

        // fire particle system
        fire = GetComponentInChildren <ParticleSystem> ();
        fire.Stop ();
    }