Ejemplo n.º 1
0
    void Awake()
    {
        entitiesManager = EntitiesManager.Instance();
        entitiesManager.AddEnemy(this);

        buildings = new List <Building> ();
        Building.OnBuildingDie += BuildingDestroyReselectTarget;

        // fire particle system
        fire = GetComponentInChildren <ParticleSystem> ();
        fire.Stop();
    }
Ejemplo n.º 2
0
    void Awake()
    {
        entitiesManager = EntitiesManager.Instance ();
        entitiesManager.AddEnemy (this);

        buildings = new List<Building> ();
        Building.OnBuildingDie += BuildingDestroyReselectTarget;

        // fire particle system
        fire = GetComponentInChildren <ParticleSystem> ();
        fire.Stop ();
    }