public new void Create() { VertexPositionTexture[] waterVertices = CreateWaterVertices(); int[] waterIndices = CreateWaterIndices(); CreateBuffers(waterVertices, waterIndices); waterBumps = EngineContent.GetTextureByName("waterbumps"); effect = EngineContent.GetEffectByName("oceanwater"); skyboxTexture = EngineContent.GetTextureCubeByName("skybox02"); }
private TextureCube CreateSkyBox() { return(EngineContent.GetTextureCubeByName("skybox02")); }