private void Start() { m_PursueXAct = GetComponentInParent <AICrazyPursueXAct>(); }
private void Awake() { m_PursureAct = gameObject.GetComponent <AIPursueAct>(); m_BeatBackAct = gameObject.GetComponent <AIBeatBackAct>(); m_CrazyPursureXAct = gameObject.GetComponent <AICrazyPursueXAct>(); }