Example #1
0
        public new void Create()
        {
            VertexPositionTexture[] waterVertices = CreateWaterVertices();
            int[] waterIndices = CreateWaterIndices();
            CreateBuffers(waterVertices, waterIndices);

            waterBumps    = EngineContent.GetTextureByName("waterbumps");
            effect        = EngineContent.GetEffectByName("oceanwater");
            skyboxTexture = EngineContent.GetTextureCubeByName("skybox02");
        }
Example #2
0
 private TextureCube CreateSkyBox()
 {
     return(EngineContent.GetTextureCubeByName("skybox02"));
 }