protected override void Initialize() { common.Initialize(); new GameObjectManager(); new InputManager(); new ErrorManager(); new TextureBuffer(); CreateFrameworks(); compManager.Initialize(); base.Initialize(); compManager.PostInitialize(); }
protected override void Initialize() { common.Initialize(); Common.SetResolution(new Vector2(GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight)); new GameObjectManager(); new InputManager(); CreateFrameworks(); compManager.Initialize(); base.Initialize(); compManager.PostInitialize(); }
protected override void Initialize() { common.Initialize(); new GameObjectManager(); new InputManager(); new GameStateManager(); CreateFrameworks(); //#if Debug new ErrorManager(); //#endif compManager.Initialize(); base.Initialize(); compManager.PostInitialize(); }