Esempio n. 1
0
        protected override void Initialize()
        {
            common.Initialize();

            new GameObjectManager();
            new InputManager();
            new ErrorManager();
            new TextureBuffer();

            CreateFrameworks();

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }
Esempio n. 2
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        protected override void Initialize()
        {
            common.Initialize();

            Common.SetResolution(new Vector2(GraphicsDeviceManager.DefaultBackBufferWidth,
                                             GraphicsDeviceManager.DefaultBackBufferHeight));

            new GameObjectManager();
            new InputManager();

            CreateFrameworks();

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }
Esempio n. 3
0
        protected override void Initialize()
        {
            common.Initialize();

            new GameObjectManager();
            new InputManager();
            new GameStateManager();

            CreateFrameworks();

            //#if Debug
            new ErrorManager();
            //#endif

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }