示例#1
0
文件: Turret.cs 项目: Mattias1/td
        private void shootTarget()
        {
            target.Damage(Damage);

            laserTargetPoint   = target.Position;
            laserTargetEndTime = Building.Game.Time + new TimeSpan(0.1);
        }
示例#2
0
    public override void Act()
    {
        EnemyUnit temp = target;

        target = null;

        if (currentMove.type == MoveType.DAMAGE)
        {
            temp.Damage(currentMove.damage);
        }
    }