public void setUpEnemy(EnemyUnit enemy) { currentUpEnemy = enemy; if (currentUpEnemy != null) { currentUpEnemy.setDirection ("down"); currentUpEnemy.setTempEnemyStatus ("down"); } }
public void setRightEnemy(EnemyUnit enemy) { currentRightEnemy = enemy; if (currentRightEnemy != null) { currentRightEnemy.setDirection ("left"); currentRightEnemy.setTempEnemyStatus ("left"); } }