public override void Seek(GameObject target) { base.Seek(target); EnemyPlayerAiming enemyAI = gameObject.AddComponent <EnemyPlayerAiming>(); enemyAI.SetFireParameters(3, 1, 1, 0); }
public override void Seek(GameObject target) { base.Seek(target); m_Body = GetComponent <MovingObject>(); this.RegisterToUpdate(EUpdatePass.AI); EnemyPlayerAiming enemyAI = gameObject.AddComponent <EnemyPlayerAiming>(); enemyAI.SetFireParameters(2, 1, 1, 0); }