예제 #1
0
    public override void Seek(GameObject target)
    {
        base.Seek(target);

        EnemyPlayerAiming enemyAI = gameObject.AddComponent <EnemyPlayerAiming>();

        enemyAI.SetFireParameters(3, 1, 1, 0);
    }
예제 #2
0
    public override void Seek(GameObject target)
    {
        base.Seek(target);
        m_Body = GetComponent <MovingObject>();
        this.RegisterToUpdate(EUpdatePass.AI);
        EnemyPlayerAiming enemyAI = gameObject.AddComponent <EnemyPlayerAiming>();

        enemyAI.SetFireParameters(2, 1, 1, 0);
    }