private IEnumerator SpawnAllEnemiesInWave(WaveConfig waveConfig) { for (int i = 0; i < waveConfig.GetNumberOfEnemies(); i++) { var enemy = Instantiate( waveConfig.GetEnemyPrefab(), waveConfig.GetWaypoints()[0].transform.position, Quaternion.identity); EnemyPathing enemyPathing = enemy.GetComponent <EnemyPathing>(); enemyPathing.SetWaypoints(waveConfig.GetWaypoints()); enemyPathing.SetMoveSpeed(waveConfig.GetMoveSpeed()); spawnedEnemiesCounter++; yield return(new WaitForSeconds(waveConfig.GetTimeBetweenSpawns())); } }