void AddEnemyCreateTime(E_ENEMY_CLASS _eClass, float _fStartTime, float _fEndTime, int _nSpawnPersent, int nSpaceNum) { EnemyInfo pInfo = new EnemyInfo(); pInfo.Enter(_eClass, _fStartTime, _fEndTime, _nSpawnPersent, nSpaceNum); m_pEnemyInfo.Add(pInfo); }