示例#1
0
        private static void DoBaseUlt(EnemyInfo target)
        {
            var   disable    = baseMenu["disable"].Cast <KeyBind>().CurrentValue;
            var   enable     = baseMenu["enable"].Cast <KeyBind>().CurrentValue;
            float CountDown  = target.CountDown();
            float Traveltime = traveltime(target.Enemy);

            if (enable && !disable)
            {
                if (lastseen(target) && CountDown >= Traveltime && target.Enemy.Killable())
                {
                    if (CountDown - Traveltime < Game.Ping && !target.Enemy.Collison())
                    {
                        Player.CastSpell(R.Slot, target.Enemy.Fountain());
                    }
                }
            }
        }
示例#2
0
        private static void DoBaseUlt(EnemyInfo target)
        {
            var disable    = baseMenu["disable1"].Cast <KeyBind>().CurrentValue;
            var enable     = baseMenu["enable"].Cast <KeyBind>().CurrentValue;
            var CountDown  = target.CountDown();
            var Traveltime = traveltime(target.Enemy);

            if (enable && !disable)
            {
                if (R.IsReady() && lastseen(target) && CountDown >= Traveltime && target.Enemy.Killable())
                {
                    if (CountDown - Traveltime <= CastDelay(baseMenu["ping"].Cast <CheckBox>().CurrentValue) && !target.Enemy.Collison())
                    {
                        Console.WriteLine("BASEULT");
                        Player.Instance.Spellbook.CastSpell(R.Slot, target.Enemy.Fountain());
                    }
                }
            }
        }