示例#1
0
    void Start()
    {
        checker = GetComponent <EnemyInEJ>();

        bomb01.SetActive(false);
        bomb02.SetActive(false);
        bomb03.SetActive(false);
        bomb04.SetActive(false);
        bomb05.SetActive(false);
        bomb06.SetActive(false);
        bomb07.SetActive(false);
        bomb08.SetActive(false);
        bomb09.SetActive(false);
        bomb10.SetActive(false);
        bomb11.SetActive(false);
        bomb12.SetActive(false);
        bomb13.SetActive(false);
        bomb14.SetActive(false);
        bomb15.SetActive(false);
        bomb16.SetActive(false);
        bomb17.SetActive(false);
        bomb18.SetActive(false);
        bomb19.SetActive(false);
        bomb20.SetActive(false);
        bomb21.SetActive(false);
        GapBomb01.SetActive(false);
        GapBomb02.SetActive(false);
    }
示例#2
0
 void Start()
 {
     trigger     = GameObject.Find("Manager").GetComponent <EnemyInEJ>();
     bombTrigger = GameObject.Find("Manager").GetComponent <BombInvokeE>();
 }