void Start() { checker = GetComponent <EnemyInEJ>(); bomb01.SetActive(false); bomb02.SetActive(false); bomb03.SetActive(false); bomb04.SetActive(false); bomb05.SetActive(false); bomb06.SetActive(false); bomb07.SetActive(false); bomb08.SetActive(false); bomb09.SetActive(false); bomb10.SetActive(false); bomb11.SetActive(false); bomb12.SetActive(false); bomb13.SetActive(false); bomb14.SetActive(false); bomb15.SetActive(false); bomb16.SetActive(false); bomb17.SetActive(false); bomb18.SetActive(false); bomb19.SetActive(false); bomb20.SetActive(false); bomb21.SetActive(false); GapBomb01.SetActive(false); GapBomb02.SetActive(false); }
void Start() { trigger = GameObject.Find("Manager").GetComponent <EnemyInEJ>(); bombTrigger = GameObject.Find("Manager").GetComponent <BombInvokeE>(); }