// Update is called once per frame public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { trigger.Invoke("EnablingEnemy1", 7f); trigger.Invoke("EnablingEnemy2", 8f); trigger.Invoke("EnablingEnemy3", 30f); trigger.Invoke("EnablingEnemy4", 31f); trigger.Invoke("EnablingEnemy5", 32f); trigger.Invoke("EnablingEnemy6", 38f); trigger.Invoke("EnablingEnemy7", 39f); trigger.Invoke("EnablingEnemy8", 44f); trigger.Invoke("EnablingEnemy9", 45f); trigger.Invoke("EnablingEnemy10", 3f); trigger.Invoke("EnablingEnemy11", 2f); trigger.Invoke("EnablingEnemy12", 53f); trigger.Invoke("EnablingEnemy13", 52f); trigger.Invoke("EnablingEnemy14", 53f); bombTrigger.Invoke("EnablingBomb1", 9f); bombTrigger.Invoke("EnablingBomb2", 10f); bombTrigger.Invoke("EnablingBomb3", 12f); bombTrigger.Invoke("EnablingBomb4", 36f); bombTrigger.Invoke("EnablingBomb5", 54f); bombTrigger.Invoke("EnablingBomb6", 30f); bombTrigger.Invoke("EnablingBomb7", 38f); bombTrigger.Invoke("EnablingBomb8", 46f); bombTrigger.Invoke("EnablingBomb9", 13f); bombTrigger.Invoke("EnablingBomb10", 34f); bombTrigger.Invoke("EnablingBomb11", 34f); bombTrigger.Invoke("EnablingBomb12", 35f); bombTrigger.Invoke("EnablingBomb13", 33f); bombTrigger.Invoke("EnablingBomb14", 39f); bombTrigger.Invoke("EnablingBomb15", 47f); bombTrigger.Invoke("EnablingBomb16", 46f); bombTrigger.Invoke("EnablingBomb17", 40f); bombTrigger.Invoke("EnablingBomb18", 45f); bombTrigger.Invoke("EnablingBomb19", 55f); bombTrigger.Invoke("EnablingBomb20", 390f); bombTrigger.Invoke("EnablingBomb21", 35f); bombTrigger.Invoke("EnablingGapBomb01", 2f); bombTrigger.Invoke("EnablingGapBomb02", 2f); } }