// Draw a grid of our enemy invaders
    //
    private void drawEnemies()
    {
        enemiesList = enemyCreator.CreateEnemies();
        foreach (EnemyController enemyController in enemiesList)
        {
            enemyController.gameLogicManager = this;
        }

        // Setup Enemy Invader Speeds..
        float cwave = (float)currentWave;

        enemyUpdateTimerMax           = 0.35f - (0.01f * (cwave - 1));
        EnemyController.MoveDirection = 1.0f;
        EnemyController.MoveVel       = 0.1f + (0.01f * (cwave - 1));   // Start out each moving just a bit more
    }