// Draw a grid of our enemy invaders // private void drawEnemies() { enemiesList = enemyCreator.CreateEnemies(); foreach (EnemyController enemyController in enemiesList) { enemyController.gameLogicManager = this; } // Setup Enemy Invader Speeds.. float cwave = (float)currentWave; enemyUpdateTimerMax = 0.35f - (0.01f * (cwave - 1)); EnemyController.MoveDirection = 1.0f; EnemyController.MoveVel = 0.1f + (0.01f * (cwave - 1)); // Start out each moving just a bit more }