void Start() { PLAYER = GameObject.Find("Hero"); ARMY = GameObject.Find("FellowHeroes"); oc = GetComponentInChildren<ObstacleCreator>(); ec = GetComponentInChildren<EnemyCreator>(); bc = GetComponentInChildren<BoulderCreator>(); timer = DifficultyIncreaseTimer; LEVEL_LENGTH_Z = LevelCreator.LengthConverter(LevelCreator.LEVEL_LENGTH) * 64 - 32; if (LevelCreator.INF_MODE) { SOLDIER_RATIO = 1; ec.RecalcTimer(); CATAPULT_RATIO = 1; bc.RecalcTimer(); OBSTACLE_RATIO = 1; oc.RecalcTimer(); GUIScript.DIFFICULTY_INCREASE = 1; GUIScript.MAX_TIMER = DifficultyIncreaseTimer; GUIScript.INF_TIMER = 0; } }