private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("WarningTrigger")) { if (isInRoom) { warningAnimator.Play("WarningOff"); warningAnimator1.Play("WarningOff"); warningAnimator2.Play("WarningOff"); isInRoom = false; enemy.setOrigin(); } else { warningAnimator.Play("WarningAnimator"); warningAnimator1.Play("WarningAnimator"); warningAnimator2.Play("WarningAnimator"); isInRoom = true; slender.SetActive(true); enemy.hunt(); } } }