示例#1
0
    public void StartBattle(List <Enemy> _enemies)
    {
        //canMove = false;

        GameManager.instance.FadeToBattle();
        HUDManager.instance.battle.SetActive(true);
        HUDManager.instance.mapa.SetActive(false);

        for (int i = 0; i < _enemies.Count + maxEnemies; i++)
        {
            if (i < maxEnemies)
            {
                int index = PartyManager.instance.partyList.FindIndex(d => d == battleAgents [i].name);

                if (battleAgents [i].gameObject.activeSelf)
                {
                    HeroAgent heroAgent = battleAgents [i].GetComponent <HeroAgent> ();
                    heroAgent.actualInfo.hp = PartyManager.instance.hpPoints [i];
                    heroParty.Add(heroAgent);

                    if (index >= 0)
                    {
                        heroAgent.position = index;
                        battleAgents [i].transform.localPosition = new Vector2(heroPositions [index], yPos);
                    }
                }
            }
            else
            {
                battleAgents [i].gameObject.SetActive(true);
                EnemyAgent enemyAgent = battleAgents [i].GetComponent <EnemyAgent> ();
                enemyAgent.enemyInfo = _enemies [i - maxEnemies];
                enemyAgent.position  = i - maxEnemies;
                enemyAgent.DefineStats();
                enemyParty.Add(enemyAgent);

                battleAgents [i].soundpack = enemyAgent.enemyInfo.soundpack;
                battleAgents [i].anim.runtimeAnimatorController = enemyAgent.enemyInfo.animator;

                battleAgents [i].transform.localPosition = new Vector2(enemyPositions [i - maxEnemies], yPos);
            }
        }

        turn = 0;
        EnqueueAgents();
        NextTurn();
    }