void SpawnEnemy(int i) { GameObject enemy = Instantiate(_enemyToSpawn, _chosenSpawnsPoints[i].transform.position, Quaternion.identity); enemy.GetComponent <NavMeshAgent>().speed = _stats.Speed; enemy.GetComponent <NavMeshAgent>().destination = Vector3.zero; EnemyAgent agent = enemy.GetComponent <EnemyAgent>(); agent.SetIsWaveEnemy(true); agent.enabled = true; }