示例#1
0
    public override void Awake()
    {
        base.Awake();

        enemyActionRange = GetComponentInChildren <EnemyActionRange_d>();
        wayPointList[0]  = wayLoop0;
        wayPointList[1]  = wayLoop1;
    }
示例#2
0
    protected virtual void Awake()
    {
        canAction  = true;
        isRotation = false;

        enemyActionRange = GetComponentInChildren <EnemyActionRange_d>();
        rigidbodyE       = GetComponent <Rigidbody>();
        animator         = GetComponent <Animator>();
    }
    public override void Awake()
    {
        base.Awake();

        enemyActionRange = GetComponentInParent <EnemyActionRange_d>();
        enemyBodyCol     = GetComponentInChildren <EnemyBodyCollider>();
        rangeSize        = enemyActionRange.GetComponent <BoxCollider>().size;
        rangeCenter      = enemyActionRange.transform.position;
        firstPosition    = transform.position;
    }