public override void Awake() { base.Awake(); enemyActionRange = GetComponentInChildren <EnemyActionRange_d>(); wayPointList[0] = wayLoop0; wayPointList[1] = wayLoop1; }
protected virtual void Awake() { canAction = true; isRotation = false; enemyActionRange = GetComponentInChildren <EnemyActionRange_d>(); rigidbodyE = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); }
public override void Awake() { base.Awake(); enemyActionRange = GetComponentInParent <EnemyActionRange_d>(); enemyBodyCol = GetComponentInChildren <EnemyBodyCollider>(); rangeSize = enemyActionRange.GetComponent <BoxCollider>().size; rangeCenter = enemyActionRange.transform.position; firstPosition = transform.position; }