示例#1
0
    public override void Awake()
    {
        base.Awake();

        rangeSize   = enemyActionRange.GetComponent <BoxCollider>().size;
        rangeCenter = enemyActionRange.transform.position;
        //firstPosition = transform.position;
    }
    public override void Awake()
    {
        base.Awake();

        enemyActionRange = GetComponentInParent <EnemyActionRange_d>();
        enemyBodyCol     = GetComponentInChildren <EnemyBodyCollider>();
        rangeSize        = enemyActionRange.GetComponent <BoxCollider>().size;
        rangeCenter      = enemyActionRange.transform.position;
        firstPosition    = transform.position;
    }