public override void Awake() { base.Awake(); rangeSize = enemyActionRange.GetComponent <BoxCollider>().size; rangeCenter = enemyActionRange.transform.position; //firstPosition = transform.position; }
public override void Awake() { base.Awake(); enemyActionRange = GetComponentInParent <EnemyActionRange_d>(); enemyBodyCol = GetComponentInChildren <EnemyBodyCollider>(); rangeSize = enemyActionRange.GetComponent <BoxCollider>().size; rangeCenter = enemyActionRange.transform.position; firstPosition = transform.position; }