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C# (CSharp) EnemyAI.Deactivate示例
编程语言:
C# (CSharp)
类/类型:
EnemyAI
方法/功能:
Deactivate
hotexamples.com的示例:
1
C# (CSharp) EnemyAI.Deactivate - 已找到1个示例
。这些是从开源项目中提取的最受好评的
EnemyAI.Deactivate
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
ChangeState(8)
Damage(5)
Attack(4)
CheckForObstacle(4)
ApplyMovementEffect(3)
CheckForHit(3)
BouncedOn(3)
Chase(3)
DamageHP(2)
Action(2)
DamageEnemy(2)
BossPhase(2)
CanUpdateAI(2)
AddImpact(2)
Alert(2)
ChooseMove(2)
ChangeStatus(2)
CheckTargetStillVisible_InLongArea(2)
CancelInvoke(2)
ChaseTowards(1)
ChaseState(1)
ChasePlayer(1)
CheckMeleeAttack(1)
AI(1)
CheckShootTime(1)
CheckTargetStillVisible(1)
ChooseAbility(1)
ChooseAttack(1)
ClearPath(1)
CountdownDebuff(1)
CustomAwake(1)
DamageTaken(1)
Deactivate(1)
MovePosition(1)
SetCoordinates(1)
playerIsClose(1)
ChangeStats(1)
CastRays(1)
ChangeDifficult(1)
ApplyFearDebuff(1)
AIStructureChanged(1)
AI_DeepLearning__BigData_Ver(1)
AI_ReinforceLearn_RandomBehave_Ver(1)
AI_Simple_Level0(1)
AI_Simple_Level0_BOSS(1)
AI_Simple_Level0_WITH_BOSS(1)
Activate(1)
ActivateRagdoll(1)
AddDebuff(1)
AddDetectionObject(1)
常用方法
ChangeState (8)
Damage (5)
Attack (4)
CheckForObstacle (4)
ApplyMovementEffect (3)
CheckForHit (3)
BouncedOn (3)
Chase (3)
DamageHP (2)
Action (2)
常用方法
DamageEnemy (2)
BossPhase (2)
CanUpdateAI (2)
AddImpact (2)
Alert (2)
ChooseMove (2)
ChangeStatus (2)
CheckTargetStillVisible_InLongArea (2)
CancelInvoke (2)
ChaseTowards (1)
ChaseState (1)
ChasePlayer (1)
CheckMeleeAttack (1)
AI (1)
CheckShootTime (1)
CheckTargetStillVisible (1)
ChooseAbility (1)
ChooseAttack (1)
ClearPath (1)
CountdownDebuff (1)
常用方法
ChaseState (1)
ChasePlayer (1)
CheckMeleeAttack (1)
AI (1)
CheckShootTime (1)
CheckTargetStillVisible (1)
ChooseAbility (1)
ChooseAttack (1)
ClearPath (1)
CountdownDebuff (1)
CustomAwake (1)
DamageTaken (1)
Deactivate (1)
MovePosition (1)
SetCoordinates (1)
playerIsClose (1)
ChangeStats (1)
CastRays (1)
ChangeDifficult (1)
ApplyFearDebuff (1)
AIStructureChanged (1)
AI_DeepLearning__BigData_Ver (1)
AI_ReinforceLearn_RandomBehave_Ver (1)
AI_Simple_Level0 (1)
AI_Simple_Level0_BOSS (1)
AI_Simple_Level0_WITH_BOSS (1)
Activate (1)
ActivateRagdoll (1)
AddDebuff (1)
AddDetectionObject (1)
常用方法
CustomAwake (1)
DamageTaken (1)
Deactivate (1)
MovePosition (1)
SetCoordinates (1)
playerIsClose (1)
ChangeStats (1)
CastRays (1)
ChangeDifficult (1)
ApplyFearDebuff (1)
AIStructureChanged (1)
AI_DeepLearning__BigData_Ver (1)
AI_ReinforceLearn_RandomBehave_Ver (1)
AI_Simple_Level0 (1)
AI_Simple_Level0_BOSS (1)
AI_Simple_Level0_WITH_BOSS (1)
Activate (1)
ActivateRagdoll (1)
AddDebuff (1)
AddDetectionObject (1)
AddForce (1)
ApplyFreezeEffect (1)
ChangeAction (1)
ApplyStunEffect (1)
AttackFinished (1)
AttackPlayer (1)
AttemptJumpscare (1)
CanPlayerBeSeen (1)
CanShoot (1)
CancelAttack (1)
CastFireCircle (1)
AILoop (1)
ChangeAIBehaviour (1)
ChangeAIState (1)
playerIsFar (1)
EnemyAI Class Documentation
示例#1
0
显示文件
文件:
BossTrigger.cs
项目:
JPMMaia/transparent-pirates
public void Awake() { Boss.Deactivate(); }
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