// Use this for initialization void Start() { textBack = GameObject.FindObjectOfType <EffectTextBackScript>(); txtMesh = this.GetComponent <TextMesh>(); txtMesh.text = ""; startColor = txtMesh.color; clearColor = new Color(startColor.r, startColor.g, startColor.b, 0f); startScale = this.transform.localScale; }
// Use this for initialization void Start() { textBackScript = GameObject.FindObjectOfType <EffectTextBackScript>(); glassStartScale = glassMask.transform.localScale; glassMask.transform.localScale = Vector3.zero; glassTargetScale = Vector3.zero; displayString = ""; beginningString = "It is over for us.\nThis is " + NameGenerator.getNewName() + "'s final transmission..."; txtMesh.text = displayString; startColorDetonate = detonationText.color; detonationText.color = Color.clear; }