// Use this for initialization
    void Start()
    {
        textBack = GameObject.FindObjectOfType <EffectTextBackScript>();

        txtMesh      = this.GetComponent <TextMesh>();
        txtMesh.text = "";

        startColor = txtMesh.color;
        clearColor = new Color(startColor.r, startColor.g, startColor.b, 0f);

        startScale = this.transform.localScale;
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     textBackScript  = GameObject.FindObjectOfType <EffectTextBackScript>();
     glassStartScale = glassMask.transform.localScale;
     glassMask.transform.localScale = Vector3.zero;
     glassTargetScale     = Vector3.zero;
     displayString        = "";
     beginningString      = "It is over for us.\nThis is " + NameGenerator.getNewName() + "'s final transmission...";
     txtMesh.text         = displayString;
     startColorDetonate   = detonationText.color;
     detonationText.color = Color.clear;
 }