示例#1
0
    public void triggerTransmission()
    {
        textBackScript.fadeInBack();
        glassTargetScale = glassStartScale;

        /*
         * if (!glassLayer.gameObject.activeSelf)
         * {
         *  glassLayer.gameObject.SetActive(true);
         * }
         */
        isTriggered = true;
    }
    public void showMessage(string bodyText)
    {
        Debug.Log("show start message with body: " + bodyText);
        textBack.fadeInBack();
        this.transform.localScale = startScale;
        fadeOutTimer  = 0f;
        textKeyTimer  = 0f;
        charCount     = -1;
        isTriggered   = true;
        displayString = "";
        contentString = "";
        txtMesh.text  = "";
        //displayString = bodyText;
        beginningString = "It is over for us.\nThis is " + NameGenerator.getNewName() + "'s final transmission...\n";
        contentString  += beginningString + bodyText + "\n...............end";
        charThreshold   = contentString.Length;

        Debug.Log("content length:" + contentString.Length);
        Debug.Log("char:" + charThreshold);
    }