public void ChangeToLookingCharNotFound() { _state = EasyMotionState.LookingCharNotFound; RaiseStateChanged(); }
public void ChangeToLookingForChar() { _state = EasyMotionState.LookingForChar; _targetChar = (char)0; RaiseStateChanged(); }
public void ChangeToLookingForDecision(char target) { _state = EasyMotionState.LookingForDecision; _targetChar = target; RaiseStateChanged(); }
public void ChangeToLookingForChar() { _state = EasyMotionState.LookingForChar; _targetChar = String.Empty; RaiseStateChanged(); }
public void ChangeToDisabled() { _state = EasyMotionState.Disabled; _targetChar = (char)0; RaiseStateChanged(); }
public void ChangeToDisabled() { _state = EasyMotionState.Disabled; _targetChar = String.Empty; RaiseStateChanged(); }