示例#1
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        private static float GetMeleeSpeed(EPrefabUID prefabUID)
        {
            var cooldown = OpCodes.GetMeleeHeldSpeed(prefabUID);

            if (Settings.AutoGather_Fast == false)
            {
                cooldown *= 2f;
            }
            return(cooldown);
        }
示例#2
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 public static void SetCooldown(EPrefabUID prefabUid) => SetCooldown(GetMeleeSpeed(prefabUid));
示例#3
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 public static float GetMeleeMaxDistance(EPrefabUID uid) => ListMeleeMaxDistance.Get(uid);
示例#4
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 public static float GetProjectileVelocityScale(EPrefabUID uid) => ListProjectileVelocityScale.Get(uid);
示例#5
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 public static float GetMeleeHeldSpeed(EPrefabUID uid) => ListMeleeHeldSpeed.Get(uid);
示例#6
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 public static float GetRangeDeploy(EPrefabUID uid) => ListRangeDeploy.Get(uid);
示例#7
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 public static bool IsRangeDeploy(EPrefabUID uid) => ListRangeDeploy.ContainsKey(uid);
示例#8
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 public static bool IsFireWeapon_Prefab(EPrefabUID prefab) => ListFireHeald.Contains(prefab);
示例#9
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 public static bool IsMeleeWeapon_Prefab(EPrefabUID prefab) => ListMeleeHeald.Contains(prefab);